Rules
From Dragongate
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The Rules
The main rules for both Onaris (Dragongate) and Fallpyre (Lost Souls) are the same. However, there are differences, and these will be outlined as well.
Dragongate OOC Rules include that you *must* have a character sheet to participate in combat. The Lost Souls Tavern has no such rule.
In General
In the IC areas, you will remain IC or type in (()) to indicate you are speaking out of character. Using () around any other statement will be treated as ooc. Unlike some channels, we do not ban all ooc conversation, but please do not overuse it. Simularly - do not over use cursing or capital letters.
Bear in mind that just because we hate your character does not mean we don't like you. If we kick your boogerflinging goblin from channel 23432 times, that does not mean we hate you, it just means we despise boogerflinging goblins. Simularly, if your elf and an op's dwarf get into a big argument, don't assume that when you or the op bring in another character, the argument will still apply to the new character. Keep your characters seperate, and seperate OOC and IC issues.
If you make your characters universally unlikable and unplayable in our world -- we're going to encourage you to play somewhere far, far away. Like on another Net.
Characters Not Allowed in the DGI and Limited in the LST
- No angels.
- No half-angels.
- No demons.
- Half-demons are only allowed if they were entirely raised by humans on this plane. Not in any hell, not in any abyss, only on the prime material plane.
- No character who can destroy entire towns in an afternoon by itself. (It should take all day, at least.)
- No 'comic relief' characters - if that is their entire purpose, they are not welcome. In particular - be aware that just because you think it is funny, we might not.
- No 'mysterious puddles', unattended children who are expecting to stay that way, pathetic figures who cannot be helped, or other characters that are difficult to interact with because they are meant only to be the center of attention and cannot react to anything in a normal way.
- No chaotic evil or neutral characters who are under the impression they can do whatever they want without consequences. There are always consequences.
You can play just about anything in the LST except an actual god or godlike being. Remember that just because your character calls himself a god does not mean he is one here. And if you definatively identify yourself oocly as something, we are going to hold you to it.
And just because I want people to know this, the channel founder hates kender, gully dwarves, 'cute' characters, and the excuse 'he/she/it doens't know any better' or 'its just his/her/its nature!'
Bannable offenses
- Explicit sexual activity, especially if told to take it private.
- Attacking people without clearing it with the player ooc and/or for no clearly understood reason.
- Spamming. (Advertising for other channels, scrolling, refusing to stop chatting ooc after a warning in channel, etc.)
- Bossyness by a non-op/storyteller. (Ops and storytellers are supposed to be bossy. It's their job.) You want to make the rules -- get your own channel.
- Offensive or inappropriate names. Don't bother coming in with a name like Master_Baiter or Biggus_Dickus. Or worse.
- Refusing to comply with the channel rules.
- Ignoring an ongoing event/scene/action that should have some affect on your character. Particularly after you've been told to stop ignoring it.
- Backtalking an Op who's doing his/her job. Discussion of sensitive matters can if necessary be in Private Message. Backtalk should be done right to someone in the room so we can roleplay slapping you.
- Because we just don't like you. Don't go away mad. Just go away. Yes. This really is a rule. If you are obnoxious, arrogant, weird and generally unfriendly and make yourself disliked, we can just kick you out. Mind your manners.
Combat
No combat should be entered into by anyone who has not submitted a character sheet of some sort to an op or by email to Megera, and received notification that the others ops have a biosheet on you. In other words, if you start a fight in the tavern without clearing it with the person you are fighting, you are probably going to lose if one of the ops does not have a character sheet on you, regardless of how you freeform in other rooms. No magic, no gifts, no alien technology, no special powers or abilities of any kind will work on anyone, including yourself, without registering with the Storyteller on duty. Period. Until you talk to one of the Storytellers, you are simply a normal elf/human/wolf or whatever it is you walked into the room as. No super strength, no above natural agility, etc. You can SAY you are a vampire, you can roleplay it and maybe never need to submit a character write-up at all. But if you want to fight, show off some power, or even heal, you MUST present some kind of write up to the Op on duty, who will forward it to the senior storyteller of the room.
Character Deaths
This is a hard decision to make for an op. Deaths are not necessarily final in a fantasy game. But there are ways to make them final and they will be used on characters we don't want back. And while it is nice to have permission to kill someone's character before doing so, if you clear it with an Op because the other player doesn't wanna get killed or won't acknowledge a hit, characters can be deemed hit or damaged or charmed or killed by another character if it seems necessary. If you don't like the possiblity that an Op might rule against you sometime -- don't play here.
Storytellers
Storytellers who wear the Symbol of Power (the @) are always, always, more powerful than the most powerful non-member in the room, regardless of your status in other realities. If that is a problem, leave the Conclave's environs and the Dragongate area.
Storytellers are always more powerful in this room -- all of their items work, all of their magic is powered, all of their abilities are at full strength, unless they are denyed those powers by an On-Duty Storyteller, who can revoke ANYONE's powers for any reason.
If any op or moderator speaks to you ooc, you had best listen. We will kick your butt a few times if we think you're not listening. There is no big deal about being kicked. We will do it to get your attention, to annoy you into compliance if you're being a jerk, or for a warning that you're about to step into bannable territory. If you were kicked and don't know why, ask. If you are emotionally damaged by this, don't come here, there are plenty of kinder, gentler channels.
Posting
No, No NO 30-90 minute descriptions from players of any sort, nor serves from slaves or other bodyservants. More than 3 lines(full posts, including cuts) for a post is absolutely forbidden for anyone who is not actually a Storyteller on duty. If you cannot roleplay without the long involved descriptions of how you pick a cup, examine it and spitshine it with your slaverag outfit, then this is not the channel for you. Dances, stories and songs are fine and are encouraged within reason. Do not try to sing or dance or whatever in a busy, ongoing scene.
Don't post for someone else. Posting "I take a swing at Fester's head!" or "I trip Fester to make him fall down and ruin his cake" is probably alright. Posting "I take a swing at Fester's head and obliterate it in one punch" or "I trip Fester and he falls down and ruins his cake" is not acceptable. Type Intent, not Action. Actions will be resolved by mutual agreement or an Op on duty. If you don't want the Op to interfere, you better not make it his biz.
Don't start calling "autohitautohit!" when someone posts as above. Just say "Bill moves out of the way with agile grace" or "Bill falls clumsily out of the way, evading what looked like a sure hit". You don't want to get hit -- don't. But don't be an asshole about it, either.
No one is obligated to wait past five minutes for another person to post. No one is forced to move on until another person has posted, either, except if the storyteller on duty is going to go on, a storyteller may move on at any time, with or without someone's posts. Do not wander off to play a video game, do your laundry or walk your dog in the middle of a moving chat session, we will not wait for you.
The Inn's Special Attributes
The Dragongate Inn is able to be Peacebonded. Once engaged, any items used by someone unmarked by a Storyteller are simply unusable. None of your magic items will work, none of your poisons will take effect, no special gadgets will operate. Guns are permanantly in 'safety' mode, swords will not come free of their sheath, maces will bounce like rubber off their target's head, just making the target irritable and little else. This does NOT apply to the Bouncers or Storytellers. If necessary, the Inn can be Peacebonded 24/7. It does make the dart throwing games a little difficult, though.
No, you cannot break in. The place is warded and guarded by all manner of beings.
The Tavern's Special Attributes
The Lost Souls Inn is a magical place and occasionally moves or vanishes without warning. It is very chaotic - anything could and does happen. People and things from any reality may appear at any time nearby it. Be forwarned - the Tavernkeepers have ways of making sure their tavern is protected.
